Back to commerce:
I’m still unclear on our system for dividing up the goods. For example, last session we traded the ivory box (50gp) the green quartz (25gp) and the scale mail tunic (50gp) for the masterwork chainmail that Turtle is wearing. This was a great deal for a few reasons: We were offered crap for the loot (10gp each) and MWchain costs a lot more than the top value of what we traded. Plus, with our current fighting style of shields up front, everyone else stab through the cracks, it makes sense to have quality protection for the wonder shield twins.
Turtle then sold her old chain for 30gp, which we drew from to buy rations and caltrops (we’re down to 23gp now). So as far as dividing loot, how to we count this against Turtle’s share? By what we could have gotten (book value) would have gotten (Raynoss offer) or some other system? We also have to add in the magical shield Turtle is now using. My suggestion is that we try to keep it simple and not involve a lot of math. Everyone wants to see their character grow and do well. If we had sold everything we found and bought a masterwork flail for Florent he may have been able to hit at least something, but that doesn’t make sense. Steve’s trade made good sense and helped everyone by strengthening Turtle. Maybe we can keep a ‘cool stuff’ chart, and try to keep things even without having to break everything down to a blue book value and redistribute. At least with Raynoss in Hommlett bartering is a lot better deal than buying selling.
Other things to factor in: Florent now has a divine scroll that he can barely read but not use. Hopefully that will happen soon. Fernock gained a light crossbow but lost his long sword. He was a huge asset to the group, even though he has a questionable background and we’re still keeping an eye on him in case he has ties to the bandits.
I am relatively new to DnD still and what works best for campaign dynamics, so maybe there’s already a proven system that is better. Let me know.
On a lighter note, rolling four critical misses in one encounter was hilarious. When the untrained half elf triples your kill count, you know you are sucking eggs big time. It was like the dice were in on my role playing scheme for Florent to leave the path of the fighter and seek a gentler and more holy path of the cleric. Divine proof that he is the worst fighter ever. He’s keeping the shield and flail, but definitely going to question his training as a warrior. At least he didn’t kill any friendlies!